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Tvtropes sunless sea
Tvtropes sunless sea






tvtropes sunless sea

Besides that, it's got a lot of health, moves surprisingly quickly for an arachnid under several atmospheres of pressure, and does up to 40 damage per hit when ramming, comparable to Mt. They hide on the sea floor and don't show up on sonar, so the only warning you have for when they pop out and attack you is a terrifying skittering sound before an enormous underwater spider tries to murder you. Unfortunately, one of those happens to be a quite literal demonic spider called the Constant Companion, which hunts you if your terror passes 65+. With the release of Zubmariner, many new terrors lurk the ocean floor.The only saving graces are that they give you a ton of loot, they're one of a rare few ways to raise your Pages, and that their aim tends to be awful. Worse still, being underwater beasts, Thalattes usually spot the player before the player has a chance to see them. Their charge is actually less dangerous than their spit attack, so if you're trying to hunt them, it's "safer" to stay in close and just tank the charges - but you'll still end up eating a good amount of damage due to their health (450 hitpoints). Their spit attack can take off significant chunks of any ship's health, enough to sink smaller ships outright. Under the surface of the Unterzee, Thalattes outdo half of the game's bosses in how much damage they can dish out before dying.

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Glorious Dreadnoughts are very tough, possess a full complement of fore, deck and aft cannons, and frequently patrol some of the popular edge areas of the map (the Empire of Hands and Kingeater's Castle, most notably).Factoring in that they tend charge very quickly and frequently and that they do 10+ damage per hit, you'll likely have some of the higher level ships get torn apart by the beasts, let alone your starting Limpet. Because the way the monsters in the game hurt you is by ramming and coming into contact with the ship, and the character model for the sharks widely failing back and forth when attacking you, you often get hit TWICE when encountering the sharks. A more widespread menace are the Bound Sharks.As if all that weren't bad enough, they like to park themselves just off Port Carnelian to make your life that much more painful. These goddamn murder parrots not only do horrible damage to your hull, they're also relentless in their pursuit, will spot you sneaking around even offscreen, and they're too bloody fast to outrun on a ship. In a game where fighting enormous oceanic monstrosities is commonplace, the thing most captains really dread are Blue Prophets.The Surface is an uplifting tune that greatly contrasts with the generally subdued tracks found in the Neath.Fitting that the entire track sounds like alien chanting. The music played during the approach to Port Carnelian note Hope is an Anchor on the official soundtrack is also played when you sail to the Stars with the Merchant Venturer.

tvtropes sunless sea

A spicy Oriental tune that plays around the Khanate.

tvtropes sunless sea

  • Khan's Heart is nothing short of delicious.
  • tvtropes sunless sea

  • Awesome Music: Each territory you meet gets its own sort of introductory Leitmotif, and each one of them is amazing in its own right, and twice so when coupled with the land you're now meeting.







  • Tvtropes sunless sea